学术图书馆(academic library)是为高等学习机构如学院(college)或大学(university)提供服务的图书馆。游戏化指的是在非游戏环境中将游戏的思维和游戏的机制进行整合运用,以引导用户互动和使用的方法。大学图书馆开放过程中融入游戏化项目,可以增加师生们的参与度、忠诚度和乐趣。本文通过美国格林斯伯勒市(Greensboro)大学图书馆游戏化项目调查,探讨图书馆游戏化项目实施及可普及性。
学术图书馆;游戏化;项目
[1]Weiss P N.Borders in cyberspace:conflicting public sector information policies and their economic impacts[M]//Public Sector Information in the Digital Age.Edward Elgar Publishing,2004:137-160.
[2]Wallace L.Gaming in Academic Libraries:Collections,Marketing,and Information Literacy,edited by Amy Harris and Scott E.Rice.Chicago,IL:Association of College&Research Libraries,2008.231p.$38.00.ISBN 978-0-8389-8481-9.[J].The Journal of Academic Librarianship,2009,35(4):391-392.
[3]曾艳,张珈利,凃艳玲.大学图书馆游戏化服务实践与思考[J].图书情报工作,2016,60(15):66-70.
[4]Danforth L.Gamification and libraries[J].Library Journal,2011,136(3):84-84.
[5]Farkas M.In Practice:Just a Game?[J].American Libraries,2014,45(1/2):26-26.
[6]Kim B.Gamification[J].Library Technology Reports,2015,51(2):10-18.
[7]Calvert P.Understanding gamification[J].The Electronic Library,2016,34(5).
[8]Bigdeli Z,Haidari G,HajiYakhchali A,et al.Gamification in library websites based on motivational theories[J].Webology,2016,13(1).
[9]Eden B L.Game It Up!Using Gamification to Incentivize Your Library:edited by David Folmar,Lanham,MD,Rowman&Littlefield,2015(Library technology essentials;no.7),xiii,133 pp.ISBN 978-1-4422-5335-3[J].2016.
[10]明娟.美国图书馆“游戏日”活动经验及启示[J].图书馆论坛,2014,34(3):137-143.
[11]肖婵.美国图书馆游戏化服务实践探析[J].图书馆建设,2017(8):83-89.
[12]刘雅琼,李峰,张春红,等.图书馆信息素养教育手机游戏的设计与实施——以国内高校图书馆首款主题故事类手游为例[J].图书与情报,2018(6):91-96.
[13]刘雅琼,李峰.我国高校图书馆信息素养教育游戏的案例调查与方案设计[J].图书与情报,2017(2):91-96+16.
[14]洪跃.中美高校图书馆信息素养教育游戏调查与思考[J].图书与情报,2015(5):70-77.
[15]Laubersheimer J,Ryan D,Champaign J.InfoSkills2Go:using badges and gamification to teach information literacy skills and concepts to college-bound high school students[J].Journal of library administration,2016,56(8):924-938.
[16]Nicholson S.A user-Centered theoretical framework for meaningful gamification,paper presented at the Games+Learning+Society 8.0[J].8.0,Madison,USA,2012.